Beta 1.2.0 Released!
I just made and released beta version 1.2.0!
Major updates:
1. Fixed game breaking glitch in the intro forest and Qive base that prevented essential triggers from getting turned on.
2. Fixed some parts of intro ship area that were passable, but not supposed to be.
Minor updates:
1. Changed text box background from off-white to a dark blue.
2. Fixed a few small grammatical errors.
Currently planned updates in the future:
Composing original music for the game to replace the RPG Maker stock audio.
Replace outdoor tilesets with unique ones instead of RPG Maker defaults.
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The Architects of the Universe: The Orphans
A linear sci-fi narrative, with gameplay reminiscent of classic RPG titles.
Status | Released |
Author | NStuffEnt |
Genre | Adventure |
Tags | Aliens, aotu, Narrative, Post-apocalyptic, Sci-fi, storygame, the-architects-of-the-universe, the-orphans, Turn-Based Combat |
Languages | English |
More posts
- Scammed, Demo Version, Price Decrease and Next Project!Jul 03, 2024
- FULL GAME RELEASED!!Mar 11, 2024
- Mobile version uploaded!Mar 01, 2024
- Final Beta 1-7 Released! Embed Version Available!Feb 25, 2024
- Discord Server, and Full Game launch date!Feb 15, 2024
- Dungeon1 Music Written!Jan 04, 2024
- Beta 1-6 Released! Biggest update yet!Dec 31, 2023
- Plans for Beta 1-6, rndm encounters and RTPNov 30, 2023
- Beta 1-5-5 Released, with a Beta Helper!Nov 28, 2023
- Beta 1-5-4 Released!Nov 28, 2023
Comments
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I'm getting stuck at the part where you sleep in the pods and are woken up by the sounds outside. I fight the enemies then the old guy says "unhand me fiend" then it seems I'm just stuck. Maybe I'm just not figuring out part of a puzzle? Or is this something I need to restart to trigger switches to bypass?
Figured out where to go, should there have been a "cut scene" or something to make it more apparent what the next step was?
I'm glad you figured it out! Hmm I'm thinking maybe if I add an interaction with the dead bodies, where one character says to the other "he went to the north, we should go help him!" Or something like that. Do you think that would have helped?
Yeah or have the "old man" event do a movement route North and off the map like he's running away.